Phone:
(701)814-6992
Physical address:
6296 Donnelly Plaza
Ratkeville, Bahamas.
When, instead of passive viewing of the film, we take the joystick in our hands and save from the problems of good and evil heroes, all nonsense is invariably. Video stations "Open the plot" and distract from the game, script scenes at the wrong time take away control, repeatedly repeated replicas of actors are picked up. Fortunately, the Space Chimps developers did not care about the British cartoon of the same name, they just made a high -quality arcade.
The essence of the game fully justifies the age rating "3+". Having taken control of one of the two chimpanzees, we must spend it (or her) until the end of the level, without dropping into the abyss and without spoiling the skin on the stitching and cutting objects. I must say that these monkeys are graduates of the American School of Cosmonauts, in which, as you know, there are no other. https://vertify.com/wp-content/pgs/?slots-shine-casino-registration-and-login-guide-getting-started-and-troubleshooting-tips.html Respectively, survival skills in both are increased. Hairy guy Tom can deftly jump around the poles and crossings, run along the walls and knows kung fu (monkey technique, obviously). The girl takes the moon intellect: he sends Tom instead of herself in dangerous tasks. And she also holds a lizard on her hand, whose spit is broken by multi -ton columns, and in the backpack – a butterfly -over -over -over, which gives the astronaut the opportunity to fly.
Both heroes play in turn. Misses for volumes require the dexterity of the hands, because at his feet there is either a bottomless abyss, or disappearing stones, or gear -dotted with spikes. You will not have time to jump further, you will have to start the attraction first. The game will take a little health from the monkey and make the failed moment outplay. But if health is coming to an end, you will have to go through a significantly larger section of the mission. However, there are plenty of therapeutic bananas in locations. The jumping levels of volume are made for all money, the spinal cord from them in the seventh heaven with happiness. In total with the active distribution of cuffs, alien mutants are excellent entertainment. But the mission of the moon is much less exciting. In theory, they are built on logical riddles. Where to get a stone harder to press the button on the ground? Where to go for a blue key: upstairs or right? Levers, activators, winches are in abundance, but they are arranged so unsophisticated that any problem is solved in an instant, it is only worth counting the surrounding objects. Difficulties are caused only by a naughty camera, sometimes taking a position to the right of the moon, preventing him from considering the level and causing nostalgia for eight -bit arcades of nineties.
The latter resembles not only a virtual operator, but also a simple design. Features of the landscape are symbolically indicated: we jump on the leaves – it means we are in the jungle, our path is crossed by the Lava rivers – this has been listed in the womb of the stone monster. Giant rates and gear shafts adorn the villainous den of the sausage, the culprit of all monkey troubles. Which architect occurred to build all these structures, and how among them someone manages to live peacefully, I strongly do not recommend thinking about. For it is pointless: the game is children’s and does not claim to be thoughtful. Being by and large technologically backward, Space Chimps, oddly enough, sometimes gives out a good picture. A regular change of the scene does not get bored, a good physicist adds spectacity to the acrobatic numbers of the heroes, and HDR lighting masks muddy textures. However, there is no need to talk about good design work: the locations are scanty, the models of the surrounding objects are very rude, and opponents because of the curve of appearance and the poisonous-bright coloring look inappropriate in any environment and on any background.
To straighten the balance between the pluses and minuses in the right direction, the developers shoved everything that was at hand into the game. Among the standing one, an unobtrusive soundtrack and video exhibitions from the cartoon, which are based on the project, can be noted. Pieces of video are aimed at adding some plot to Space Chimps, although it is needed by this game, like the fifth wheel of a cart. Gathering multi-colored balls and advertising bananas at the levels, you can open a few more bonuses: replaceable costumes for heroes, several missions for two players, as well as concept arts and muviks. However, you can immediately forget about their existence: you will not lose anything.
Space Chimps does not surprise with beauty and originality, does not occupy the head of a variety of puzzles or a thoughtful plot. This is a short and stupid game. But thanks to dynamism and diversity, it will probably like children and can serve as a rest for one evening for adults.
Pros: peppy pace of the game;In some places, a nice design.
Cons: transientity;technical backwardness;Slurious scenario.